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San fierro san andreas
San fierro san andreas







It's a bit of a pain to place these nodes with using over objects, but just get it right the first time (as they're hard to re-select in the air), and you won't have too much rage against the mapping machine. Keep draw calls down by sewing all UV's together when modeling, including on the LOD's, keep LOD levels to maybe 2 or 3 at most (as like-LOD's of the same object and distance will batch-render speeding things up), duplicating UV's such as windows or doors when possible, and sometimes combining textures when you can.ĭoing AI pathing is usually not too difficult, especially if you stick a low resolution terrain just under the map out of view so that you can use decal roads to make AI paths VS time-consuming way points - of which you'd need many thousands! You can also use the 'over-objects' features of decal roads to allow traffic to drive over bridges, through tunnels, and on raised highways or other mesh objects. Los Injurus doesn't really hit 5000 with a vehicle except in one spot near the default spawn, but I think you can do one better with this map seeing the game is 16~17 years old already. Don't be ME, who has ignored draw calls when making Roane County as I didn't know much about them at the time (and this is why downtown Harriman spawn - the default - can get kind of slow in a few places). Otherwise you will peg one of the CPU cores causing all other cores to wait until the screen is finished rendering, dropping FPS like a hot rock. To the OP / author of the conversion, keep FPS high by using LOD's where possible, and always keeping your DRAW CALLS (hit CTRL+F once or twice) below 4000~5000 with a vehicle on screen, or 3200 or so without a vehicle. It's not mission-based when I last checked, but if you love to just drive, it's definitely awesome.

san fierro san andreas

It's one of the best games ever, if you want all honesty.įor those who love San Andreas and cannot ever get enough of it, DO check out the 'GTA UNDERGROUND' mod which combines the first 3 '3D GTA' games (GTA III, VC, SA) all in one seamless map (with lots of ocean in between).

san fierro san andreas

So seeing it here, in all it's low-poly sharp-angles-everywhere glory, warms the soul.

san fierro san andreas

I even went back and replayed it again (until the flight missions that I can never do), so I could figure out what made the 'map flow' so great / awesome when I started my Los Injurus city map project. I spent many hundreds if not thousands of hours in San Andreas since it came out in 2004/2005 or so.









San fierro san andreas